﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace ShootMan
{
    public class GameDefines
    {
        //网络消息类型
        public enum NetMesssageID
        {
            None,
            Test,
            Login,
            NotifySelfPosition,
            NotifySelfShoot,
            NotifySpawnEnemy,
        }
    }
}
